Mittmann, M., Szarowicz, A. and Francik, J. (2005) A balanced approach to character motion. In: 7th International Conference on Computer Games - Artificial Intelligence, Animation, Mobile, Educational and Serious Games; 28 - 30 Nov 2005, Angouleme, France.
Full text not available from this archive.| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Event Title: | 7th International Conference on Computer Games - Artificial Intelligence, Animation, Mobile, Educational and Serious Games |
| Uncontrolled Keywords: | physics-based animation, human-like characters, motion planning, biomechanics, biometrics, model |
| Research Area: | Computer science and informatics |
| Faculty, School or Research Centre: | Faculty of Computing, Information Systems and Mathematics (until 2011) Faculty of Computing, Information Systems and Mathematics (until 2011) > Digital Imaging Research Centre (DIRC) |
| Depositing User: | Automatic Import Agent |
| Date Deposited: | 01 Jul 2010 11:04 |
| Last Modified: | 19 Oct 2011 07:13 |
| URI: | http://eprints.kingston.ac.uk/id/eprint/13884 |
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