G3D : a gaming action dataset and real time action recognition evaluation framework

Bloom, V., Makris, D. and Argyriou, V. (2012) G3D : a gaming action dataset and real time action recognition evaluation framework. In: IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops; 16 - 21 Jun 2012, Providence, Rhode Island, U.S..

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Item Type: Conference or Workshop Item (Paper)
Event Title: IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops
Research Area: Computer science and informatics
Faculty, School or Research Centre: Faculty of Science, Engineering and Computing (until 2017)
Faculty of Science, Engineering and Computing (until 2017) > School of Computing and Information Systems
Depositing User: Katrina Clifford
Date Deposited: 29 Apr 2020 10:42
Last Modified: 29 Apr 2020 10:42
DOI: https://doi.org/10.1109/CVPRW.2012.6239175
URI: http://eprints.kingston.ac.uk/id/eprint/45492

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