G3D: A gaming action dataset and real time action recognition evaluation framework

Bloom, V., Makris, D. and Argyriou, V. (2012) G3D: A gaming action dataset and real time action recognition evaluation framework. In: IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops; 16 - 21 June 2012, Providence, Rhode Island, U.S.A.. ISBN 9781467316101

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Item Type: Conference or Workshop Item (Paper)
Event Title: IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops
Organising Body: IEEE
Research Area: Computer science and informatics
Faculty, School or Research Centre: Faculty of Science, Engineering and Computing
Faculty of Science, Engineering and Computing > School of Computing and Information Systems
Depositing User: Automatic Import Agent
Date Deposited: 13 Nov 2012 15:04
Last Modified: 13 Nov 2012 15:04
URI: http://eprints.kingston.ac.uk/id/eprint/23316

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